![]() ![]() ![]() ![]() NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always InitialUpgrades = Upgrade_MenFaction Any upgrades this player template is born with. ObjectiveCompletedSound = Gui_MissionObjectiveCompleted ObjectiveAddedSound = Gui_MissionObjectiveNew PurchaseScienceCommandSetMP = MenSpellStoreCommandSet PurchaseScienceCommandSet = GoodSpellStoreCommandSet StartingUnitTacticalWOTR = MenPorter // This unit is placed in tactical mode when playing WOTR. MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED ) MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED ) So lets just use the Hobbits as an example for this tutorial.įirst off, copy and paste the code that looks like this. When you open up the file, you will see that pretty much everything is the same. Playertemplate.ini is required to be edited, or the new faction you plan on making, will not even appear playable in skirmish mode. Menfortress.ini (doesn't always have to be just menfortress, but will be explained in the tutorial.) If you want to add your new faction to the AI, then you may want to read a different article. This tutorial will take you through the steps of adding a new faction. If you don't understand what files go where from bfme1 to bfme2, then this is a good article to read. ![]()
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